
"Baby Steps is the latest hilariously difficult game from Bennett Foddy of QWOP and Getting Over It, here working in collaboration with Gabe Cuzzillo and Maxi Boch. And it's not just in your efforts to put one foot in front of the other and make progress that the game finds ludicrous ways to punish you. Players have discovered that, should you dare to skip the cutscenes throughout your ordeal, you'll be treated to an unskippable 28-minute cutscene."
"The game loves to do that. Not only does it take the concept of a "walking simulator" to the extreme, making the act of placing one foot in front of the other wonderfully tricky and maddening, but it plays games with its cutscenes, too. Again, literally. Cutscenes taunt you with a mini-game that you must complete if you want to skip 'em."
"And if you're really so tempted to give the game the proverbial middle finger and skip all of the cutscenes by passing these mini-games, at the end of the game you'll be confronted with an unskippable 28-minute cutscene featuring two characters talking about how much of a bummer it is that so much work went into these cutscenes and yet, there you are, just skipping them. Wow. I hope you feel bad about yourself."
Baby Steps is a hilariously difficult walking simulator created by Bennett Foddy with Gabe Cuzzillo and Maxi Boch. The core mechanics make placing one foot in front of the other intentionally tricky and maddening, turning simple movement into a demanding challenge. Cutscenes incorporate mini-games that must be completed to skip them, turning attempts to bypass narrative into additional gameplay hurdles. If players pass those mini-games to skip cutscenes, the game punishes them with an unskippable 28-minute cutscene in which two characters lament that players skipped the cutscenes. The game embraces absurdity and dark humor, even featuring an anthropomorphic donkey as a selling point.
Read at Kotaku
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