
"Throughout the events of Promise Mascot Agency, I was Pinky's ride. Anywhere that she needed to go, I had to ferry her in my crappy little truck. As a matter of fact, I was responsible for the transport of any and every mascot that stumbled through the doors of the Promise Mascot Agency and came under my employ. When Kofun needed to go to a nearby graveyard, I was the guy for the job."
"Promise Mascot Agency is a game filled to the brim with chores and mundane tasks like this. As I traveled across the isle of Kaso-Machi, drifting in and out of decrepit villages and farm fields, I found that Promise Mascot Agency's cast was filled with folks in need of some assistance. The English teacher who worked unpaid overtime shifts to put on a night school at her underfunded workplace."
An ex-yakuza protagonist drives across the rural isle of Kaso-Machi transporting mascots and fulfilling errands for a varied cast of eccentric residents. Tasks range from sweeping shrines to ferrying mascots to remote locations, supporting underpaid teachers, mechanics, streamers, and disenfranchised youth. Mascots are managed through a simple system of collectibles and upgrades, and sent on jobs resolved by a card-based minigame where support cards counteract interference. The game blends mundane chores with surreal elements—living mascots and peculiar requests—while emphasizing travel, assistance, and resource management across decrepit villages, farm fields, and local establishments.
Read at GameSpot
Unable to calculate read time
Collection
[
|
...
]