MercurySteam, known for its work on Castlevania and Metroid series, returns to its roots with 'Blades of Fire', a spiritual successor to the 2001 game 'Blade of Darkness'. Despite its commercial failure at launch, 'Blade of Darkness' is now recognized as a precursor to the souls-like genre. Enric Alvarez, the director of 'Blades of Fire', explains that the team aims to merge challenging combat with a vibrant world, demonstrating their commitment to innovative approaches, even with established franchises like Castlevania.
In reality, Blades of Fire is kind of a return to our origin. Nowadays, the mould of dark fantasy with difficult and precise combat has become popular, mostly thanks to From Software, so we saw our opportunity to go back to our roots, which has made me feel young again.
It's Konami's property, but from an emotional standpoint, we like to approach projects as if it is ours--the mythology, story, and characters in [Lords of Shadow were] fully reinvented by the studio.
Collection
[
|
...
]