
"Returning to the fantasy city of Undermere, we're now working in an adorable little antiques shop that sells mystical obscura such as bejeweled statuettes, charm necklaces that vibrate with peculiar energies, and objets d'art that give you the heebie-jeebies when you hold them. The shop's owner, your boss, has to head out of town for a few days, and you're left in charge despite not knowing what any of the weird items on the shelves actually are."
"Thankfully the boss, a Thaumaturge named Eli White, also left behind his copy of Strange Artefacts: A Guide To Occult Objects by T.S. Gill, which contains descriptions of all manner of magical items. Sadly very few pictures of them, but enough information that, upon scouring the shelves and holding each object, you will be able to deduce which might be which, and as such supply them to your customers."
Strange Antiquities places players in an antiques shop in the fantasy city of Undermere, selling mystical objects like bejeweled statuettes and vibrating charm necklaces. The player is left in charge while the shop's Thaumaturge owner is away, guided by Strange Artefacts: A Guide To Occult Objects to identify items. Each object can be investigated in multiple ways—examining color and composition, touch, scent and sound, and more—allowing richer deduction. The sequel expands investigative mechanics, deepens lore and character interactions, increases puzzle complexity and detail, and preserves the original's atmosphere while improving player engagement.
Read at Kotaku
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