
"Over the last decade, you've probably started hearing more and more about the Trails games - a franchise that's gone from ultra-niche to RPG powerhouse. But the whispered secret of Trails is that it's a massively absurd time commitment to get into. Over ten games with a continuous story, many of which can easily last upwards of 60-80 hours. But it feels like Falcom's Trails series is on the cusp of a real breakthrough, a watershed moment that could transform these games forever."
"Both titles are already coming off of Trails Through Daybreak 2 in February earlier this year. That's a breakneck pace that sees the series finally catch up with Japan, after lagging behind for literally a decade. But playing all three of these games creates a rich tapestry that's unlike any other video game out there, a fascinating example of how the universe and characters have grown and changed alongside developer Falcom itself."
"Trails in the Sky presents a prime opportunity for newcomers to get a taste of the series, see what it's all about, without all the baggage of an old, and kind of clunky, 2D RPG. After ten hours with the demo, it feels like Falcom has taken everything it's learned over the last decade, and poured that back into the game that kicked off a new era for the company."
The Trails franchise expanded from an ultra-niche series into a major JRPG property over the last decade. The series contains over ten games with a continuous narrative, and many entries run 60–80 hours, creating a high time commitment to begin. Recent releases include a remake of the first title and a thirteenth sequential entry, emerging shortly after Trails Through Daybreak 2, accelerating the series' release pace and aligning Western availability with Japan. The remake modernizes the original's presentation and serves as an accessible entry point. The new and remade titles reinforce shared storytelling, gameplay evolution, and visual development across the franchise.
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