The Playdate gets its Monument Valley
Briefly

The Playdate gets its Monument Valley
"might be the most ambitious game I've played on the Playdate. It's all about perspective: You turn the handheld's crank to rotate your viewpoint of the bite-size 3D landscapes, which lets you peek around corners to find solutions to various puzzles. On a device with a 1-bit, black-and-white display, the miniature worlds feel miraculous, like little dioramas you can spin around in your hands. But the most impressive part is the puzzles that will have you twisting your brain as much as the crank."
"Diora starts out relatively simple. You hit switches to open up gates or push platforms to create pathways. What makes these familiar puzzles interesting, though, is how Diora plays with your viewpoint. You have to constantly shift where you're looking to find the right way forward. This can turn even seemingly simple challenges into real brain-scratchers. Each level also steadily ratchets up the intensity."
Diora leverages the Playdate crank to rotate compact 3D diorama-like levels on a 1-bit black-and-white display, enabling players to peek around corners and solve spatial puzzles. Players take the role of a network technician who must reach a computer at each level's end by hitting switches and moving platforms to create pathways. Levels introduce mechanics gradually and then escalate into multi-level structures that require precise, ordered actions and viewpoint manipulation. The game omits a hint system, increasing difficulty, but provides checkpoints to avoid large replays. Diora favors realistic architecture over Escher-style impossibilities and delivers a mentally demanding puzzle experience.
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