The Outer Worlds 2 Takes Away A Key Choice For You To Make Role-Playing More Rewarding
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The Outer Worlds 2 Takes Away A Key Choice For You To Make Role-Playing More Rewarding
"Earth Directorate Commander Ash was sent to settle a labor strike issue on behalf of Auntie's Choice, in an effort to gain favor with the corporate conglomerate. A bit of an outlaw, and someone who excels in shooting, lockpicking, and smooth-talking, I felt like my character was primed to work out a result that was favorable for the workers without too much of an issue."
"I was able to enter the closed-off facility and even nab some blackmail on the manager in charge before confronting her directly about the labor strike. I conveyed the workers' demands, and expected to be able to convince her to see things my way--after all, I invested a decent amount of points in speech. It quickly became clear that no amount of talking was going to solve this dispute."
"So Commander Ash solved the problem the only other way she knew how: shooting the manager in the face and telling the striking workers to take it from there. What could easily feel like a failure of the game--not offering me a more diplomatic solution using whatever skills I had invested in--instead felt right, given the story I had built for myself."
Commander Ash, an Earth Directorate operative adept at shooting, lockpicking, and smooth-talking, was sent to resolve a labor strike for Auntie's Choice while seeking corporate favor. Ash infiltrated the closed facility, obtained blackmail on the manager, and presented the workers' demands, relying on invested speech points. The manager refused to concede because concessions would prevent the factory from meeting quota, and talking could not resolve the impasse. Engineering or hacking might have offered technical solutions, but Ash lacked those skills and had already exhausted lockpicking and persuasion options. Ash executed the manager and instructed the strikers to continue, a choice aligned with the chosen character build. Limited skill points force focused builds that shape solutions and role-playing outcomes.
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