The Outer Worlds 2 Mocks You For Buying The $100 Version
Briefly

The Outer Worlds 2 Mocks You For Buying The $100 Version
"Those who've purchased the premium edition, however, can get in on the action early with "advanced access." And if you do, you'll get treated to a unique "Flaw" for your character ( h/t GamesRadar) literally titled "Consumerism." Flaws grant the player a double-edged sword of buffs and debuffs that can impact certain in-game actions or decisions, or specific character builds. And "Consumerism's" description amusingly reads, "You're the reason our marketing works. Promotions and sales have riddled your brain, and you're more interested in buying the next big thing than financial planning.""
"Well, while it might double as a subtle reminder for some of us (re: me) to dig into that "financial planning," at the very least the Flaw nets the player a permanent 15-percent discount on all vendors in the game, at the cost of earning 10 percent less for any item sold. But that's not the only amusing Flaw Obsidian packed into the game. Racing through all the dialogue in the game will earn you " Foot-in-Mouth Syndrome," where you'll earn 15-percent extra experience on everything at the cost of having your dialogue choices made for you at random."
"Another amusing Flaw triggers when you invest in your skill points a little too evenly. " Easily Distracted " seems to trigger when you spread out your skill points across five different skills. This Flaw lets you raise skills more quickly, though it's much harder to invest in one skill over any others as it only lets you "add skill points into your lowest non-zero Skill or any Skill you have no points in already." I'm sure these are far from the only nuggets of meta-humor Obsidian has packed into this game."
Outer Worlds 2 includes character Flaws that provide both buffs and debuffs influencing actions, decisions, and builds. The premium edition grants advanced access and a unique Flaw called "Consumerism," which reduces vendor prices by 15 percent while reducing earned sale value by 10 percent. Consumerism's description frames the trait as susceptibility to promotions and poor financial planning. Other Flaws include Foot-in-Mouth Syndrome, granting 15 percent extra experience while randomizing dialogue choices, and Easily Distracted, which speeds skill increases but restricts where new points can be placed. Several Flaws serve as meta-humor and alter playstyles through tradeoffs.
Read at Kotaku
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