The Nintendo Switch 2 Just Quietly Added A Legendary Game That's A 'Dead Cells' And 'Prince of Persia' Mashup
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The Nintendo Switch 2 Just Quietly Added A Legendary Game That's A 'Dead Cells' And 'Prince of Persia' Mashup
"The Rogue Prince of Persia is exactly what it sounds like. A roguelite genre adventure set in the Prince of Persia franchise is enough to get the attention of both sets of fans. Even more exciting is the studio behind the project: Evil Empire. Best known for its work on Dead Cells, Evil Empire understands what makes a modern roguelite tick. Get ready for buttery smooth level design, intricate loadout strategies, and lots and lots of sudden death."
"The Rogue Prince of Persia grafts the series' trademark acrobatics onto the DNA of Dead Cells. You play an unnamed Prince, armed with a mix of close-quarters weapons and a ranged bola, who repeatedly storms procedurally generated sections of a besieged Persian realm. Each run is short, lethal, and packed with emergent platforming opportunities. You'll need to master wall runs, ledge grabs, dash-cancels, and more."
"It's a game designed for flow. Combat uses a familiar Dead Cells-style loadout: a primary melee weapon, a secondary long-range tool, and a slate of passive perks and consumables you pick up during runs. Where Rogue Prince of Persia distinguishes itself is in how it layers acrobatic mobility on top of that template. The result is a dance between aggression and parkour, where a successful encounter often looks like a one-take cinematic: run, wall-run, slash, bola, roll away, repeat."
The Rogue Prince of Persia is a roguelite set in the Prince of Persia franchise, developed by Evil Empire. The game combines Dead Cells-style combat loadouts with the series' trademark acrobatics, including wall runs, ledge grabs, dash-cancels, and parkour-based traversal. Players control an unnamed Prince who uses close-quarters weapons and a ranged bola to clear procedurally generated sections of a besieged Persian realm. Each run is short, lethal, and filled with platforming and emergent combat opportunities. Loadouts consist of a primary melee weapon, a secondary ranged tool, and passive perks and consumables. The design emphasizes flow, cinematic encounters, and sudden death hazards.
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