
The tutorial stands out by avoiding tedious, disconnected lessons and instead using a training-montage structure tied to a young James Bond learning secret-agent skills. Months pass through a fast sequence of Bond learning actions such as firing a gun and parkouring across buildings, while gameplay makes those moments interactive. The approach reflects how games increasingly borrow cinematic traditions from film and television, from early influences to modern action experiences. The game’s overall structure resembles a mix of Hitman-style assassination gameplay and Uncharted-like action set pieces. After an explosive opening, it uses a classic Bond-style intro credits sequence featuring a new Lana Del Rey song.
"The most memorable part of 007 First Light is something that's typically pretty boring: the tutorial. In many games, you're forced through a series of tedious lessons in how to play, presented in a way that feels disconnected from the story itself and at a plodding pace. But does something different. Because the game is centered on a young James Bond, one who is just learning to be a secret agent, the tutorial is structured like a training montage in a classic action movie."
"As months speed by, the game has a snappy supercut of Bond learning everything from firing a gun to parkouring across a building. But because it's a game, these moments are also interactive, and you're quickly learning the ropes alongside the character. It may seem like a small thing, but First Light 's tutorial is just the latest example of how blurry the lines between games, film, and television have become."
"Games aping cinematic traditions isn't exactly a new phenomenon. The medium has been influenced by movies since its inception, whether it's Donkey Kong pulling from classic monster movies or franchises like Uncharted and Ghost of Tsushima making movie-like experiences into something interactive. (Directors like Hideo Kojima love nothing more than squeezing Hollywood talent into their games.) But a game like First Light represents just how far this phenomenon has come."
"First Light isn't some complete reinvention of action-adventure games. For the most part, it plays a lot like a cross between Hitman, an assassination franchise also made by First Light developer IO Interactive, and Uncharted, which is filled with action set pieces. But it also pulls from the world of film in smart ways. After an explosive opening section, you see a classic Bond intro credits sequence with a new song from Lana Del Rey"
Read at The Verge
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