The Latest Silksong-Induced Game Delay Doesn't Hide Its Reasoning In New Trailer
Briefly

Baby Steps, a walking simulator from Devolver Digital, has moved its release to September 23. The developers released a video of Nate, a perpetually off-balance, onesie-clad walker, attempting and failing to climb a massive statue of Hornet. The delay comes amid the looming release of Hollow Knight: Silksong and a crowded fall schedule. Demonschool also pushed its launch from September 3 to November amid the same congestion. Baby Steps is developed by Bennett Foddy, Gabe Cuzzillo, and Maxi Boch, and centers on Nate, a basement-dweller who discovers walking as his gift. Players use physics-driven controls to traverse scenic, challenging environments on PC and PS5.
Baby Steps, the hilariously awkward walking simulator from Devolver Digital, has taken a more cautious step back. In the looming shadow of Hollow Knight: Silksong, the team announced a new release date for September 23. However, the developers released a fun new video of Nate, the game's perpetually off-balance, onesie-clad walker, attempting (and failing) to climb a massive statue of Hornet, the star of Silksong.
Behind Baby Steps' slapstick charm is an all-star indie dev trio: Bennett Foddy (Getting Over It), Gabe Cuzzillo (Ape Out), and Maxi Boch. Together, they've crafted a seemingly absurd yet oddly touching game about Nate, an unmotivated basement-dweller who discovers his one true gift: walking. One foot at a time, players guide Nate through a mysterious, scenic world using physics-driven controls that transform every hill into a mountain and every step into a monumental achievement.
Read at GameSpot
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