The Last Case of John Morley Review - A Mystery Without the Mystery
Briefly

The Last Case of John Morley Review - A Mystery Without the Mystery
"Give me a battered detective, a forgotten manor, the echo of old sins and a promise of ghosts, and I'm already halfway sold. That's why The Last Case of John Morley caught my attention: it looked like the sort of spooky noir that would have me scribbling notes, chasing clues and muttering "just one more room" at three in the morning."
"There's no getting around the low-budget nature of the game. A good chunk of its visuals are cobbled together from premade assets found on the Unity store, for example. It has more rough edges than a pumice stone. But overlaid on all that is an attempt to tell an interesting story that packs a couple of big twists that aim to dazzle, boggle, confuse and delight. It doesn't succeed, for the most part, but I appreciate the effort nonetheless."
A down-on-his-luck detective awakens in a hospital after his last case and learns that his secretary Penny quit due to lack of cash. Penny points toward an abandoned old manor where an elderly woman seeks answers about her daughter's twenty-year-old murder and offers a large reward. The game presents a 1940s detective premise and a spooky manor setting but plays more like a walking simulator than a traditional noir investigation. Visuals rely heavily on premade Unity assets and display many rough edges. The narrative contains several ambitious twists that aim to surprise, though execution falls short.
Read at WGB
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