The first Control Resonant gameplay trailer shows Dylan defying physics in a sideways NYC
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The first Control Resonant gameplay trailer shows Dylan defying physics in a sideways NYC
"It's been less than three months since we got our first look at Control Resonant, the sequel to Remedy's mind-bending, third-person adventure that introduced us to Jesse Faden and the Federal Bureau of Control. At today's State of Play event, we got to see the first extended bit of gameplay from Control Resonant - and the combat looks as inspired as ever, though the setting is completely new."
"As we learned in December, the next Control games doesn't focus on Jesse Faden; instead, you'll primarily play as her brother Dylan who Jesse was trying to find for much of the first game. Dylan's out in a warped version of New York City trying to track the game's Resonant creatures that are responsible for whatever calamity has taken place."
"Dylan's capabilities are also completely different than what we saw from Jesse in the original. There's a much bigger emphasis on melee combat, as Dylan has a shapeshifting weapon called the Aberrant. You can switch from hammer to blades to other various forms, much in the way that Jesse's firearm in the first game could morph between different types of guns."
Control Resonant shifts player control to Dylan, who navigates a warped New York City to track Resonant creatures tied to a recent calamity. The game abandons the Bureau of Control headquarters for a more open, physics-defying urban environment where buildings and streets fold into the sky and Dylan's powers let him redefine which surface acts as ground. Combat focuses more on melee using Dylan's shapeshifting weapon, the Aberrant, which can transform between hammer, blades, and other forms. Remedy maintains a 2026 launch target and teases increasing strangeness in the game's world and mechanics.
Read at Engadget
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