
"Katsura Hashino is the mind behind beloved cult classics like Shin Megami Tensei III, Trauma Center, and , but he's best known as the director of and, which redefined the franchise's identity and pushed the entire genre forward. Now, it seems Hashino isn't content to just keep doing the same thing. The creator has said he wants to fundamentally change the genre's "structure and presentation," and create "JRPG 3.0.""
"Hashino separated the history of the JRPG into three eras. The 1.0 era includes "true classics" as the foundation, and while he didn't name specifics, you can imagine games like the original Dragon Quest or Final Fantasy here. We're currently, according to Hashino, in the 2.0 era, "which feels higher quality due to how much more responsive they are to the player.""
Katsura Hashino created Shin Megami Tensei III and Trauma Center and directed Persona titles that redefined the franchise and influenced JRPGs. Hashino proposes a new phase he calls "JRPG 3.0" that will change the genre's structure and presentation at a fundamental level. He categorizes JRPG history into three eras: 1.0 with true classics, 2.0 marked by higher responsiveness to players, and a forthcoming 3.0 with greater dimensionality. Persona's calendar and social systems exemplify structural innovation that has influenced Trails, Fire Emblem, Yakuza, Blue Reflection, and Final Fantasy XV. Hashino's intent signals major design shifts ahead.
Read at Inverse
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