The Best Traits In The Outer Worlds 2
Briefly

The Best Traits In The Outer Worlds 2
"Brilliant essentially grants a bonus skill point, which is great since you'll ideally specialize in at least three skills anyway. Lucky, meanwhile, grants additional options when progressing through the campaign. Perhaps the most noteworthy early in the game involves the decision to crash the Vox Relay facility. As for the negative traits, Dumb locks you out of certain options, but you probably won't be using the vast majority of other skills anyway."
"We definitely don't recommend Abrasive since more opportunities and benefits become available the higher your reputation with a faction, and Abrasive becomes a huge detriment to that. In any case, that does it for our tips on the best traits in The Outer Worlds 2. Since we're talking about how to properly build your character, you can also head over to our best skills guide, best perks, and best flaws guide."
Recommended positive traits are Brilliant and Lucky, with a negative trait such as Dumb or Sickly. Brilliant grants an extra skill point, supporting specialization in multiple skills. Lucky grants additional dialogue and campaign options, including early choices like the decision to crash the Vox Relay facility. Dumb restricts certain options but may be acceptable if many skills remain unused. Sickly increases vulnerability to damage and requires avoiding frontline exposure. Avoid Abrasive because low reputation reduces faction opportunities and benefits. Additional resources include guides on best skills, perks, and flaws for building characters and navigating game challenges.
Read at GameSpot
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