
""I don't know that I anticipated it to be as ravenous as it's been. It's probably why we didn't plan for more romance options, because we didn't know it was going to be such a meaningful part of the experience for folks," Dispatch writer Pierre Shorette tells Inverse, "One of my secret shames is I think I default to romantic comedy in my writing and my whole life. I'm trying to pull out of that and make things more serious. Even in Wolf Among Us or Tales From the Borderlands, there's some romance.""
""I don't know that Dispatch is any one thing. The nicest thing about having streamers play a game is you can just see if stuff is working," Shorette says, "So if we can have people freak out at seeing a wiener on screen, laugh at a fart joke, and then somehow cry at the end of all that. I'm happy it's working, but I also don't think we made a 'gooner game,' and people know that now if they've played up to Episode 6. It's interesting to see the community switch up real fast, and lock in.""
AdHoc Studio, founded by former Telltale employees, released Dispatch, an episodic workplace comedy about superheroes that unexpectedly sold over one million copies and exploded across social media. The game's players have intensely focused on romantic interests, a response the developers did not anticipate and for which they did not plan additional romance options. The protagonist Robert Robertson can pursue vaguely romantic paths with two heroes, Blonde Blazer and Invisgal, but romance was not intended to be the game's focus. Streamer reactions revealed a mix of crude humor and emotional payoff, and Episode 6 shifted community perceptions and cemented fan engagement.
Read at Inverse
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