On June 23, Deus Ex celebrated its 25th anniversary as a groundbreaking RPG that transformed gaming perspectives. Developed by Ion Storm, it was a collaboration of exceptional talent leading to a compelling story steeped in philosophy and moral dilemmas. Remarkably, the game now runs more smoothly than it did a decade ago, highlighting its enduring quality. The rich context of its creation amidst the tech boom and the disarray of its earlier projects adds depth to its legacy, marking it as one of the defining titles of its era.
In 1996, when the economy was booming in preparation for the colossal bursting of the dot-com bubble, John Romero and Tom Hall, flush with success from id Software and its massive gaming series Doom and Quake, set out to create a new Texan developer: Ion Storm.
In fact, it works better today than it did ten years back. Picking up a copy of the game on GOG today, I was able to launch it (only switching the rendering to OpenGL) and have it run out of the digital box.
It's a combination of so many factors coming together so superbly, with a dream team of developers, financial backing, an exquisitely good story, and a complete lack of expectation from its future audience.
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