
"Our focus here is to pick locations that allow you to get a factory line up and running with relative ease, while minimizing the danger that comes from impassable terrain, natural hazards, and hostile creatures. These are generally aimed at beginners and near-beginners, rather than experienced Ficsit employees who are familiar with the terrain and know the game's mechanics inside and out."
"The ideal spot has a variety of resources and will give you room to build without having to fight the landscape--or too many hostile creatures. Finally, there's one more thing to remember: there's only one Satisfactory map, which means that no matter which starting area you pick from the four available when you start a new game, you can migrate to any other if you don't like the look, the terrain, or how the hostile creatures look at you."
Good starting locations prioritize easy factory setup by providing nearby diverse resources, ample flat build space, and fewer hostile creatures or terrain hazards. Beginners should avoid areas with impassable terrain, dense hazards, or aggressive fauna that block expansion. The Resource Scanner can reveal nearby nodes but unlocks require tier progression and the Molecular Analysis Machine, limiting initial scouting. Players can also consult the Satisfactory Interactive Map online to preview the world from above. Each starting area is adjustable because the game uses a single, unified map, allowing migration to other regions if a chosen site proves unsuitable.
Read at GameSpot
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