The Banjo-Kazooie Sequel We've Wanted For 17 Years Is Finally Here - But It's On PlayStation
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The Banjo-Kazooie Sequel We've Wanted For 17 Years Is Finally Here - But It's On PlayStation
"However, the developer didn't use Unity or Unreal Engine 5 as one would expect for a fan project like this. He instead used one of PlayStation's most underrated and powerful exclusives to get the job done. William Butkevicius, a level designer for Ori and the Blind Forest developer Moon Studios, used PlayStation's Dreams to create Banjo Kazooie: Mambomania. The game consists of one large, sea-themed level with tons of jiggys, musical notes, and tokens to collect."
"Butkevicius said he worked with two collaborators and had the award-winning ensemble The Game Brass make the music. As of writing, the game has been played nearly 3000 times, an impressive figure for what's ultimately a fan game made within a dead game. Most surprisingly, the playable level has been totally embraced by the Banjo developer and former employees of the legendary studio."
Fans have sought a new Banjo-Kazooie entry since Rare's acquisition by Microsoft in 2002. William Butkevicius, a level designer at Moon Studios, built Banjo Kazooie: Mambomania inside PlayStation's Dreams rather than using Unity or Unreal Engine 5. The project is a single, original sea-themed level styled like the Nintendo 64 classics, featuring jiggys, musical notes, and collectibles. Butkevicius collaborated with two partners and enlisted The Game Brass for music. The level has been played nearly 3,000 times and has received public praise from former Rare staff and the series composer. Butkevicius indicated there are no plans to expand the project.
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