The Alters brings Kojima-esque weirdness to a tale of sci-fi survival
Briefly

The Alters, developed by 11 Bit Studios, follows protagonist Jan Dolski as he navigates a corporate-funded spaceship in search of resources on an alien planet. The game's base-building elements evoke themes of corporate greed, portraying Jan and his crew as mere commodities for Ally Corp. Players experience a narrative rich in ambition and oddness, seeing it through a unique first-person perspective. As resources are gathered, players may confront deeper philosophical questions, especially while creating significant areas like the Womb, using a volatile substance called Rapidium.
"Gradually, as the in-game days stack up, my view of the vessel changes: protagonist Jan Dolski seems to be stuck on what is essentially a very expensive, very large hamster wheel..."
"This should tell you something about how ambitious and frequently weird this sci-fi game is. In part, The Alters is a base-building survival experience..."
"Beyond your base walls, the game snaps into a third-person action-exploration mode as you comb the ravishing extraterrestrial planet for resources..."
"Twenty minutes in, the game evokes another modern great, Hideo Kojima, when you build the most important - and weirdest - room in the whole game: the Womb."
Read at The Verge
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