
"Terminator 2: Judgment Day hit theaters in July of 1991, at the peak of an era in which every blockbuster film got a tie-in game or twelve released alongside it. was certainly no exception to this trend, and it arguably fared better than most films in being adapted to video games thanks to its smash-hit light gun arcade game , which used digitized imagery and relentless action to capture some of the movie's look and feel."
"though the folks at developer Bitmap Bureau do smartly build on and refine what the best run-and-gun games of the '80s and '90s did as well. Some members of this team have been making games since the Genesis and Amiga era, but they're not trying to needlessly complicate what already works in games like Contra 3: The Alien Wars ; they're just trying to make it as thrilling and compulsively playable as possible. And boy, have they succeeded."
Terminator 2 spawned numerous tie-in games, with the arcade light gun version using digitized imagery and fast action to capture the film's look and feel. Most home releases disappointed, failing to translate the film's pulse-pounding sci-fi into a worthy action game. Terminator 2D: No Fate arrives nearly 35 years later as a new action side-scroller that functions as a stellar video game adaptation and one of the best arcade-style run-and-gun shooters. The game favors straightforward, relentless arcade action rather than needless complication. Developer Bitmap Bureau refines classic run-and-gun design, leveraging veteran talent from the Genesis and Amiga era to prioritize thrilling, compulsively playable gameplay.
Read at Kotaku
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