System Shock 2 Dev's Latest Game Offers 'The Most Choices'
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System Shock 2 Dev's Latest Game Offers 'The Most Choices'
"“it’s not just, what kind of gun am I going to build, but am I going to build a gun at all? You could be a hacker instead, or a stealth character, or essentially a magic spellcaster. Or you could be a character that runs computer programs, or is tiny and goes into little spaces that other characters can’t. Or you’re a giant or a flying character.”"
"“Wild Bastards didn't perform as well as Void Bastards, partly because the similarity of the titles and the overlaps between the games causing many to feel disappointed that the second game wasn't a direct sequel.”"
"“So this time the team is going way deeper, creating a full-on roguelite immersive sim, and that's the most welcome news imaginable.”"
"“Apparently, we'll be beginning each run by creating a grotesque mutant with a bespoke set of skills, and then seeing how long”"
The game is positioned as a choice-driven roguelite immersive sim with far more variety than prior releases. The project is led by Jonathan Chey, known for work on System Shock 2, Thief titles, BioShock, and other classics. Earlier games are referenced to explain performance differences, including confusion caused by title similarity and expectations for a direct sequel. The new approach aims to go deeper by expanding player roles and capabilities beyond weapon building. Players may choose to be hackers, stealth characters, magic spellcasters, program-running characters, tiny characters that access small spaces, or giant and flying characters. Each run begins with a bespoke grotesque mutant build and continues based on that selection.
Read at Kotaku
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