
"Super Meat Boy is the poster child for tough-as-nails precision platforming. The 2010 2D platformer starring a slab of meat was a viral hit in part because the game knew how difficult it was, and emphasized your repeated deaths by showing you each of them simultaneously once you finally completed a level. I've been curious to see how that 2D precision would translate into the realm of a 3D platformer. Unfortunately, based on a brief gameplay demo, the answer is: not very well."
"You're once again a squishy, squelchy slab of unidentified, bloody meat, running through hazard-filled stages to save your girlfriend, Bandage Girl, from the evil Dr. Fetus. At the end of every stage, you reach Bandage Girl, only to have Dr. Fetus snatch her away to the next stage. Then you get to watch a replay simultaneously showing your every attempt, with many Meat Boys scrambling ahead and all but one of them meeting their grisly doom, summarizing your journey through the stage."
Meat Boy 3D retains core series elements: a bloody slab of meat runs through hazard-filled stages to rescue Bandage Girl from Dr. Fetus, with stage-ending snatching and simultaneous replay of every attempt. Early levels use tutorials and layouts favoring eight cardinal directions to keep readability, and the dash mechanic is introduced early to prioritize momentum and speed for jumps. The game keeps the irreverent humor, including a warp pipe gag referencing Super Mario Bros. inspirations. Overall, the 3D version preserves fundamentals and tone but struggles to capture the original’s precision platforming strengths.
Read at GameSpot
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