
"I think that if you build a PC from parts and get to basically the same level of performance, that's the general price window that we aim to be at,"
"Ideally, we'd be pretty competitive with that and have a pretty good deal, but we're working on refining that as we speak, and right now is just a hard time to have a really good idea of what the price is going to be because there's a lot of different things that are fluctuating."
"No, it's more in line with what you might expect from the current PC market," Griffais said. "Obviously, our goal is for it to be a good deal at that level of performance. And then you have features that are actually real"
Valve confirmed the Steam Machine will be priced like a comparable PC rather than subsidised like typical consoles. Pricing has not been finalised; the target price window will match the performance-equivalent PC built from parts. Valve aims to be competitive within that PC pricing band and offer a good deal, but supply and market fluctuations make precise pricing difficult to determine at this time. The Steam Machine will not rely on console-style hardware subsidies used by Sony and Microsoft, which recoup margins through subscription services and storefront cuts. Valve unveiled the Steam Machine alongside a new controller and a VR headset without announcing prices.
Read at Gadgets 360
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