Splitgate 2 Beta Finally Ending As Full Launch Nears In December
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Splitgate 2 Beta Finally Ending As Full Launch Nears In December
"Splitgate 2 is finally getting out of its long beta phase. The developers confirmed that the beta will end on December 4, when the servers will shut down so they can prepare everything for the full launch later that month. When this happens, the Beta Season, all active battle passes, and everyone's seasonal ranks will come to an end. "Since launching the beta in May, this game has majorly transformed," the team said about how much the game has changed."
"Splitgate's world is basically a futuristic sport where combat arenas are set up for high-tech portal battles. Players are dropped into zones with weapons scattered around, and the whole point is to outplay people using smart portal tricks, quick movement, and good aim. The gameplay feels like a mix of classic arena shooters and mind-bending portal tactics, where you can surprise enemies from almost any angle."
"Splitgate 2 returned to beta because its rushed June 6 launch exposed major problems that the game simply wasn't ready to handle. There was also the colossal issue of aggressive monetization--highlighted by an $80 bundle quickly cut in half--and an apology in which the studio head blamed a former monetization lead, which only made matters worse. Since the studio had publicly criticized its competition before release, these flaws were judged even more harshly."
The beta will end on December 4 and servers will shut down to prepare for a full launch later that month. Beta Season, active battle passes, and seasonal ranks will conclude with the shutdown. Gameplay centers on portals, rapid movement, and arena-style gunplay that blends classic shooter mechanics with portal tactics and surprise angles. The game returned to beta after a rushed June 6 launch revealed technical issues and backlash over aggressive monetization. Factions were removed, abilities converted to power-ups, classic modes reinstated, new maps and weapons were added, menus were reworked, and numerous systems were refined to stabilize systems and rebuild player trust.
Read at GameSpot
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