
"Released by Sega in 1985, Space Harrier is a 3D space shooter in which you control a jetpack super soldier named Harrier, who flies into the screen blasting surreal alien enemies above a psychedelic landscape. When designer Yu Suzuki was first tasked with overseeing its development, the game had been conceived as an authentic military flight shooter, but the graphical limitations of the day made that impossible there was too much complex animation."
"It was colourful and crazy, like a Roger Dean painting brought to life by the Memphis Group. The real draw, though, was the game's motion cabinet: you sat in a cockpit-style seat connected to two motors that provided jolting eight-directional movement. When the Harrier flew up, you went up with it, when he banked to the left or right, you did too."
Arcade culture in 1980s English seaside resorts featured bulb-lit arcades and classic video machines like Pac-Man and Galaxian. Space Harrier, released by Sega in 1985, is a 3D space shooter starring a jetpack super soldier named Harrier who flies into the screen blasting surreal alien enemies over a psychedelic landscape. Designer Yu Suzuki shifted the concept from a military flight shooter to a fantastical flying-character design because hardware limitations prevented complex animations. The game features colourful, Roger Dean–like art and aliens resembling stone giants and dragons. Its motion cabinet provided jolting eight-directional movement that physically synchronized with on-screen flight, creating intense immersion. Enemies attack from all angles, forcing constant swooping and rising, while an energetic synth-pop score accompanies the action.
Read at www.theguardian.com
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