
"South of Midnight takes place in a fantasy version of the American Deep South, and it's full of characters and creatures who have lived through tragic events. You play as Hazel--a Weaver who can see ghosts and learn from the past through memories. Hazel helps address and heal others' emotional wounds through a bit of magic and a lot of understanding. As the details behind characters' hardships unfold, their trauma transforms into pieces of music that reinforce the game's themes and live on long after the credits roll."
""At first, I was like, 'Why are you hiring me? I'm French.' I'm not from the South. This is not my culture," Derivière shared. "And they were like, 'We know that. We know that, but we don't want you to be accurate. We want you to be authentic.' And so when they said this, I was like, 'Oh, I understand.' You don't want to create something that is from the South--like, accurately from the South--because it's a fantasy. But it's inspired by the South.""
South of Midnight is set in a fantasy American Deep South populated by characters and creatures shaped by tragic histories. The player controls Hazel, a Weaver who perceives ghosts and accesses past memories to help others heal emotional wounds through empathic, magical interventions. Character hardships are translated into musical pieces that reinforce central themes and create numerous unforgettable moments across a 10–12 hour story. The soundtrack intentionally blends Southern inspiration with fantastical authenticity rather than strict cultural accuracy, producing an evocative audio design that amplifies narrative emotion and leaves a lasting impression.
Read at GameSpot
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