Sonic Racing: CrossWorlds launches in September as a kart racer that features karts and hoverboards and includes characters from Sega's Sonic catalog plus guest fighters. Each race uses three laps across 24 tracks, with the second lap occurring in a different world after teleporting through a travel ring; the race leader selects between two random world options from a pool of 15. Grand Prix mode awards points across four races, with the final race cycling each lap through the previous tracks. Single-player AI was easily defeated on high difficulty, leaving meaningful challenge dependent on human multiplayer.
Sonic Racing: CrossWorlds is quickly approaching the finish line, scheduled to launch in September. I got the chance to play the kart racer for a second time recently, and my opinion of the game is largely unchanged from my verdict during Summer Game Fest: It's dropping the best aspects of its predecessors to become something closer to Mario Kart. This second session, I spent a little more time with the game, getting a chance to race on additional tracks and play as the previously unavailable
As was the case at SGF, I crushed the computer-controlled competitors handily on the hardest available difficulty (there is one that's even harder, but it has not been available in either preview). As fun as it is to win, it's been hard to enjoy the game without the challenge of needing to try. I still believe that challenge will come when given the chance to play with other humans, but until then, CrossWorlds feels lac
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