
"Sonic Colors marked a significant turning point in Sonic the Hedgehog's gaming career. Four years prior, the franchise had hit a horrifying low with Sonic the Hedgehog 2006. Two years after that, Sonic began a slow and shaky climb from rock bottom with 2008's Sonic Unleashed. And in 2010, Sonic Colors finally brought the blue hedgehog back into gamers' good graces."
"For Colors, the plot was scaled back considerably, harkening back to the simpler stories of Sonic's classic games. In fact, like most of the classics, Colors foregoes an opening cinematic completely. Once the player moves beyond the title screen, they're immediately dropped into the first level. Only then does the story begin to take shape: Sonic and Tails have made a trip to space to investigate Eggman's Interstellar Amusement Park, a creation of the mad doctor designed as penance for his evil misdeeds in the past."
Sonic Colors revitalized Sonic by simplifying narrative and introducing fresh gameplay elements that shifted the franchise's direction. The game followed a trajectory from Sonic's 2006 low through recovery with 2008's Sonic Unleashed to Colors' 2010 turning point, earning acclaim as the best-received 3D Sonic since the Adventure era. The plot returns to classic simplicity: no opening cinematic, immediate level start, and a premise of Sonic and Tails investigating Eggman's Interstellar Amusement Park. The park serves as a front for alien enslavement, forcing Sonic to free inhabitants across six captive planets, blending Saturday-morning cartoon tone with renewed gameplay focus.
Read at GameSpot
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