
"Originally slated to appear this fall, Slay the Spire 2 is set 1,000 years after the massive hit original, offering a more complicated path through the Spire, new characters joining the old crew, and as-yet unrevealed "new ways to play" (although the update does reveal one!). And given that the original game, six years later, still routinely sees 18-20,000 people playing every day on Steam"
""After a lot of internal discussion," a very lengthy update post for the game begins, "we've made the call to move Slay the Spire 2 's Early Access launch to a secret Thursday in March 2026." "There's no single dramatic reason," the post continues. "Some personal life stuff hit the team (everyone's okay!), we kept saying 'wouldn't it be cool if...' one too many times, and honestly, the game just needs more polish to meet our standards.""
"Knowing exactly where people's minds would immediately go, an FAQ about the delay begins with the question, "Is the real reason for the delay the timing of the Silksong release?" But, Mega Crit insists, this had nothing to do with it. "We got together as a team to determine our new release window before Silksong's date was announced. The timing just worked out like that, but on the bright side, everyone can keep busy playing Silksong during the wait!""
Slay the Spire 2's Early Access launch moved from fall 2025 to a secret Thursday in March 2026. The sequel is set 1,000 years after the original and introduces a more complicated path through the Spire, new characters joining returning cast members, and undisclosed new ways to play. The original game continues to draw roughly 18,000–20,000 daily Steam players, signaling strong anticipation. Mega Crit cited personal life events affecting the team, repeated feature additions driven by internal "wouldn't it be cool if..." discussions, and the need for additional polish as reasons for the extra development time. The delay is unrelated to Hollow Knight: Silksong.
Read at Kotaku
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