
"EA announced that it's adding an official in-game marketplace to Sims 4 content, including expansion packs, official content packs, and, for the first time, custom content packs made by content creators. This is also the official rollout of Sims 4 mods on console, as the marketplace will also launch on Xbox and PS5 at a later date."
"Offering them an official way to monetize their labor also seems like a good idea. Additionally, players have clamored for mods on console for years. Offering them an official way to monetize their labor also seems like a good idea. Additionally, players have clamored for mods on console for years."
"But all the excitement of a new marketplace and what it offers content creators and console players has been overshadowed. That's because buying all the fancy new kits, packs, cc, and more requires players to purchase EA's new proprietary, in-game currency called Moola, and players are pissed."
EA announced an official in-game marketplace for Sims 4 launching March 17th on PC and Mac, with later console releases on Xbox and PS5. The marketplace centralizes expansion packs, official content packs, and custom content created by community members, offering creators an official monetization pathway and bringing mods to console players for the first time. However, the initiative has generated significant player backlash due to the requirement of purchasing EA's proprietary in-game currency called Moola to access marketplace content. Players express frustration, citing this as exploitative monetization on top of existing complaints about performance issues, unaddressed bugs, and the continuous release of paid content packs.
Read at Kotaku
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