Silksong is out soon, and indie games are getting out of the way
Briefly

Team Cherry scheduled Hollow Knight: Silksong for a September 4 release, creating high anticipation as the most wishlisted game on Steam and likely strong launch visibility. Several indie studios rearranged release plans to avoid direct competition: Panik Arcade moved CloverPit from September 3 to September 26 to allow extra polishing time. Talegames postponed Faeland's planned September 9 exit from early access to secure better attention and care. Aeternum Game Studios pushed Aeterna Lucis to 2026, citing insufficient visibility and missing next-generation development kits needed for simultaneous platform releases. Early September still contains other notable game launches.
Panik Arcade, which was set to release its "hellish gambling roguelike" CloverPit on September 3rd, has pushed the game's launch to September 26th. "We poured our hearts into our little game so of course we want to give it the best possible shot," Panik Arcade says. "We hope you can understand - we'll use the extra time of course to polish the game even further and we hope for your support at launch either way."
Talegames, which was planning to launch the adventure RPG Faeland out of early access on September 9th, is postponing the release and plans to share a new date soon. "This wasn't an easy decision," Talegames says. "We've poured years of work and love into Faeland, and we want to make sure it arrives at a time when it can receive the attention and care it deserves."
Aeternum Game Studios, which is developing a 2D sidescrolling game focused on combat and exploration called Aeterna Lucis, is postponing a planned September release to sometime in 2026 because the game "wouldn't have the visibility it deserves." Aeternum also says that it still doesn't have the development kits to "ensure a simultaneous release on all next-generation platforms," so the delay means it can "bring you Aeterna Lucis at the right time."
Read at The Verge
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