
"Now that people are finally playing, those expectations have been brought back down to earth. Silksong is a good game. Maybe even a great one. But it is also a hard one. Harder than the first game? That depends on who you ask. While players rave about their favorite new characters, secrets, and boss fights, other are bouncing off the game, feeling unwelcomed by the new Metroidvania Soulslike."
"One of the biggest differences between Silksong and the original Hollow Knight is that enemies hit harder earlier in the game. Instead of taking one mask of damage off Hornet, even some rank-and-file minions can knock two off with each hit. Add to that the fact that Hornet can't heal until a full wheel of silk has been earned and you have a recipe for an uncompromising early game."
""She is not the most skilled of players but she was able to complete Hollow Knight and enjoy her time. Silksong, instead, is breaking her apart. She has spent three days fighting Moorwing without beating it and she's dropping the game for good. I hope she'll pick it back up sometime but it's sad to see all the anticipation die out like this.""
Silksong launched to enormous anticipation and delivers solid, sometimes excellent design, characters, secrets, and boss encounters. The game introduces a noticeably harsher early difficulty curve, with many enemies dealing greater damage and Hornet unable to heal until a full wheel of silk is earned. Core conveniences such as maps and UI elements require purchase, increasing confusion for newcomers in complex 2D areas. Challenging bosses like Moorwing demand many hits and precise dodging, leading some players to grind, seek skips or cheese strategies, or abandon the game out of frustration.
Read at Kotaku
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