
""Hornet is inherently faster and more skillful than the Knight-so even the base level enemy had to be more complicated, more intelligent," Gibson said during an interview at the ACMI Game Worlds exhibition in Melbourne, Australia, according to reporting by Dexerto. Even basic enemies in Silksong hit harder and can be much more aggressive. That's because the hero Hornet is much more agile, and Team Cherry wanted to balance that out with more effective adversaries."
""The basic ant warrior is built from the same move-set as the original Hornet boss," Pellen added. "The same core set of dashing, jumping, and dashing down at you, plus we added the ability to evade and check you. In contrast to the Knight's enemies, Hornet's enemies had to have more ways of catching her as she tries to move away.""
Silksong increases scale and danger compared with its predecessor, featuring a larger, more detailed world and tougher foes. Hornet's greater speed and agility required enemy behaviors to become more complicated, intelligent, and aggressive so that basic foes can challenge her effectively. Many enemies reuse core move-sets—such as the basic ant warrior adopting the original Hornet boss's dashing and jumping patterns—but add evasive moves and checks to catch a retreating Hornet. The game allows extensive off-path exploration, enabling players to avoid specific challenges by diverting to other areas and finding alternative routes and encounters.
Read at Kotaku
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