Silent Hill f review -- A stunning comeback for the horror series
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Silent Hill f review -- A stunning comeback for the horror series
"Silent Hill f sees players stepping into the shoes of Hinako Shimizu, a high school girl in rural 1960s Japan who gets pulled into the thick, familiar fog of Silent Hill. Hinako's father is abusive, her mother is too submissive and lets the abuse happen, and her sister Junko, the only barrier between her and her parents, married and moved away. Her overbearing parents control every aspect of her life, and her only escape is in the comfort of her childhood friends."
"It's these monsters that provide much of Silent Hill f's tension. Monsters are skilfully placed around the map in key locations, and the game revels in putting them where you don't expect them to be. Any corner turned could be met with a monster, but it's when you turn a corner, see nothing, and then turn around to find a monster rushing from behind you that you really start to appreciate the horror experience developer Neobards has crafted here."
"A mix of dense residential streets and open, winding farmland makes for a labyrinth, and a thick fog covering most of the town means you can rarely see beyond a few feet ahead of you. While you do have a map to help you navigate, most navigation comes down to trusting your gut and hoping it doesn't lead you into danger."
Silent Hill f follows Hinako Shimizu, a high school girl in rural 1960s Japan who is pulled into Silent Hill's fog while her abusive family and fractured home life define her reality. The fog displaces everyone except Hinako and her friends, replacing them with grotesque, savage monsters intent on destroying her. Monsters are skillfully placed to create tension, using surprise and rear ambushes to unsettle players. The town combines dense residential streets and open farmland shrouded in thick fog, forcing navigation by instinct despite an available map. Combat allows running or fighting, offering manageable friction that maintains suspense without frustration.
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