Sierra made the games of my childhood. Are they still fun to play?
Briefly

In a nostalgic discussion among Ars colleagues about classic Sierra On-Line adventure games, they reflected on beloved titles like King's Quest and Space Quest. However, their conversation took a sharp turn as they lamented the notorious frustration of gameplay, particularly the memorable acorn puzzle from King's Quest III. Players need to locate dry acorns in a very specific spot under a tree, often facing the annoyance of failing to acquire them despite following the correct commands. This memory demonstrates how the charm of these games is intertwined with their often perplexing challenges.
The nostalgia of recalling classic Sierra On-Line adventure games was overshadowed by frustrating puzzles, particularly the infamous acorn-fetching task in King's Quest III, revealing the trial and error nature of gameplay.
As we revisited our childhood favorites like King's Quest and Space Quest, we were reminded of not only their charm but also their perplexing puzzles, such as the notorious acorn conundrum.
Read at Ars Technica
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