
"In a new Bloomberg interview, Velasco said in order for Yacht Club Games to remain independent, Mina the Hollower needs to be a success, and if it could sell 200,000 copies, "that would be really, really great." The studio recently underwent layoffs and put a second in-the-works project on hold until Mina the Hollower releases. "It's make-or-break for sure," Velasco said. "If we sold 500,000 copies, then we would be golden. If we sold even 200,000, that would be really, really great."
"It was only in 2024 that the entire studio shifted to work on Mina the Hollower, a top-down Zelda-like with Game Boy-era visuals, with the studio having previously been split into two teams. One team worked on Mina while the other worked on an unannounced 3D Shovel Knight sequel, according to Bloomberg. Yacht Club released its debut Shovel Knight, a throwback platformer starring a knight that wielded a shovel, to great success in 2014."
Mina the Hollower represents a crucial commercial test for Yacht Club Games, with the studio needing strong sales to remain independent. Sales benchmarks include 500,000 copies as an ideal outcome, 200,000 copies as a beneficial result, and 100,000 copies as insufficient. The studio recently conducted layoffs and paused a second, previously in-development project until Mina's release. The game underwent an indefinite delay shortly before an October launch to apply additional polish and balancing, and no new release date has been announced pending platform submissions. Development consolidated in 2024, with the entire studio focused on the top-down, Game Boy-era–styled Zelda-like title. Shovel Knight established the studio's earlier success.
Read at GameSpot
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