A narrated memory recalls a high school friend who juggled many extracurriculars, stayed at school nearly twelve hours each weekday, and was advised she did not have to be everyone's friend. Shinobi: Art of Vengeance delivers enjoyable Sega nostalgia and a classic ninja sidescrolling experience centered on Joe Musashi. Joe's peaceful life with his very pregnant wife is shattered when his clan's village is attacked, propelling him on a personal quest for revenge that expands into a larger world-saving conflict. The game offers familiar action and atmosphere but feels stretched thin by attempting many ideas within a relatively small scope. It contrasts markedly with the recent Ninja Gaiden: Ragebound revival.
Before the start of first period, she'd usually vent to me about how stressed she felt juggling so many extracurricular activities that she wound up staying at school for nearly 12 hours every weekday. Her reason for maintaining such a rigorous afterschool schedule was that so many different people were counting on her, and she didn't want to let anyone down. Concerned for her health and happiness, the only advice I could offer her was, "You don't have to be everyone's friend."
Art of Vengeance places players in the shoes of Sega's original protagonist, Joe Musashi. His peaceful life with his very pregnant wife is immediately thrust into turmoil after his clan's village is brutally attacked by a paramilitary organization bent on-you're not gonna believe this-world domination. With rage boiling in his heart, Joe embarks on a quest to pursue his attackers and exact his revenge. Of course there's that "save the world" business too, but make no mistake, this battle is personal.
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