""We believe that gamers want to find new content that is personalized to them," said the VP of Samsung Games Services. He continued: "We want to bring content to users and make it immediately available for them to play. We have instant plays where, through our cloud streaming technology, we can take Android-native games and put them in the cloud, so that when users want to try them, they don't have to go through the friction of downloading them first.""
"According to Samsung, the mobile Gaming Hub attracts over 160 million users across smartphones and other devices. However, the VP of Game Services at Samsung believes that, despite the vast library of games across many genres available to mobile users, "mobile game discovery is broken." Initially, the mobile Gaming Hub was a supplemental app for all purchased games, allowing users to track their collection."
Samsung updated its mobile Gaming Hub to make game discovery more personalized and to surface new titles faster on Galaxy devices. The hub now stores purchased games from Google Play and the Galaxy Store in one place, offers recommendations, cloud streaming for select Android-native games via instant plays to avoid downloads, and surfaces highlights from content creators. The company reports the Hub reaches over 160 million users across devices, and leadership described mobile game discovery as broken. The refreshed Hub aims to guide players toward new content, reduce friction to try games, and emphasize emerging mobile titles.
Read at Engadget
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