
"From parodying the banality of open-world games with 2007's No More Heroes to collaborating with James Gunn for 2012's pulpy Lollipop Chainsaw, his games often offer a welcome reprieve from soulless, half-a-billion-dollar-budget gaming blockbusters. It was with considerable excitement that I fired up Suda's first new game in 10 years. The game kicks off with a slick cartoon that shows our hero, Romeo Stargazer, being eaten by a zombie."
"Romeo is now a deadman a being trapped between life and death who has been recruited by the FBI's space time police to stop interstellar criminals from terrorising the cosmos. Along the way you'll be taking down wave after wave of unstoppable zombies known in this world inexplicably as bastards while a woman called Juliet sporadically appears in different dimensions, terrorising your dreams in PS2-era 3D, before battling you as an end of level boss."
Suda51 has a reputation for provocative, head-turning games. Romeo Is a Dead Man opens with a cartoon showing protagonist Romeo Stargazer being eaten by a zombie and being resurrected by his scientist grandfather with new powers. Romeo becomes a deadman recruited by the FBI's space-time police to stop interstellar criminals, fighting wave after wave of zombies called 'bastards' and confronting Juliet across dimensions. The narrative is dense with proper-noun nonsense and juvenile, baffling elements despite cited influences like Rick and Morty. Gameplay initially presents promising melee action with a legally distinct lightsabre and wave-based combat, but deeper meaning remains elusive.
Read at www.theguardian.com
Unable to calculate read time
Collection
[
|
...
]