"I'm not quite sure where I was, but it was reminiscent of a junk yard; gray, foggy, and swarmed with zombies and other monstrous creatures Romeo needed to kill. Doing so was a blast, thanks to a combat system that feels fast, fluid, and visceral, with a large selection of weaponry to use. I used a machine gun, a pistol, a grasshopper-shaped rocket launcher, and a fusion rifle, of sorts, as well as a katana-like sword, a colossal two-handed sword, and more."
"All of them are easily accessible with a combo of buttons tied to the d-pad. I like that each gun has a different feel, and that each melee weapon features its own moveset, all in the name of dismembering and beheading hordes of zombies and everything else that stands in the way of Romeo. Romeo Is A Dead Man was, by far, the bloodiest demo I saw during Gamescom, and I previewed more than two dozen games, including Resident Evil Requiem."
Romeo dies, is resurrected, and becomes a space cop/FBI agent/expert mercenary/cyborg hybrid. Players choose difficulty via three chocolates representing easy, normal, and hard. The demo setting resembles a gray, foggy junkyard infested with zombies and monstrous creatures. Combat feels fast, fluid, and visceral, featuring a wide weapon roster including machine guns, pistols, a grasshopper-shaped rocket launcher, a fusion rifle, katanas, and colossal two-handed swords. Weapons are mapped to the d-pad for quick access. Each firearm and melee weapon has distinct handling and movesets, with gameplay focused on dismembering and beheading hordes, producing extensive gore.
Read at Game Informer
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