
"Tribute's Marvel Cosmic Invasion takes the formula from Shredder's Revenge and applies it to the X-Men arcade game, a legendary beat-'em-up that supported up to six players on a two-screen cabinet. That tech was advanced for its time, but nowadays, the wide-screen format doesn't stand out as much. Instead, Tribute pushed what's capable in the gameplay. The 1990s beat-'em-up had simpler mechanics with three buttons for jumping, attacking and a super move that was powerful but consumed health."
"Marvel Cosmic Invasion moves beyond that by adding elements of action and fighting games. When it comes to movement, characters can sprint across the screen with a double-tap. Heroes capable of flying can stay above the free by hitting the jump button twice. Tribute adds a defensive component with a button that can either dodge or block, depending on the character. With the right timing, fighters such as Phyla-Vell can even counter an enemy attack."
Tribute Games' Marvel Cosmic Invasion reworks Shredder's Revenge into a spiritual successor to the X-Men arcade beat-'em-up, emphasizing gameplay innovation over display gimmicks. The game expands on 1990s simplicity by adding sprinting, aerial control for flying characters, and a defensive button that enables dodges, blocks, and timed counters. Offensive options include mashable combo attacks, power attacks with varied effects, and charged powered-up strikes. Super moves remain part of the toolkit. The design aims to retain cooperative arcade roots while deepening mechanics to blend beat-'em-up action with fighting-game elements.
Read at www.mercurynews.com
Unable to calculate read time
Collection
[
|
...
]