
"Every entry in Sid Meier's Civilization series has a learning curve. The first time players take on a campaign, it's full of blunders. They have to dig through the new mechanic and discover they built a city wrong or that they didn't account for a pivotal resource. Success in these strategy games relies on knowing the nuances, but that's hard without diving in and understanding the mistakes hands-on."
"With the latest entry, Sid Meier's Civilization VII, Firaxis Games makes radical changes to the formula, and that means players will have several missteps as they figure out the sequel's new contours. This time around, leaders are separated from their civilizations. Players choose a historical figure, who has his or her own perks and abilities, and pair the leader with a civilization, which also has its distinct traits."
Leaders and civilizations function independently in Civilization VII, with players selecting historical figures who possess individual perks while pairing them with civilization traits. Leaders evolve through earned attribute points, while empires progress through three eras, creating layered gameplay and requiring adaptation to shifting strengths. Antiquity emphasizes building a foundation, Exploration focuses on world discovery and colonies, and the Modern era centers on endgame goals and competition over relics. The era system forces players to learn multiple civilization profiles across phases. The changes increase strategic depth but also raise the learning curve and invite early missteps.
Read at www.mercurynews.com
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