Resident Evil Requiem Preview: Two Styles Of Horror In One
Briefly

Resident Evil Requiem Preview: Two Styles Of Horror In One
"No matter what era of Resident Evil you have the most attachment to, odds are you'll get at least a fleeting glimpse of what first drew you to Spencer Mansion, Raccoon City, or anywhere else Capcom has sent Chris, Jill, Leon, and all these other poor saps who keep facing these zombie outbreaks with nothing but a handgun and a dream."
"You'd think that in an effort to please the folks who were drawn to the original game's claustrophobic, isolating atmosphere, and the action aficionados who want to watch Leon do sick roundhouse kicks, would feel like a discombobulated mismatch of disparate eras, but Capcom has put such a hard divide between Leon's over-the-top, campy action and newcomer Grace's methodical horror that swapping between them feels less like an interruption and more like enjoying the contrasting peanut butter and jelly in a Jill Sandwich."
Resident Evil Requiem functions as a Greatest Hits of the franchise, offering varied gameplay across eras. The game alternates perspectives between Leon and newcomer Grace, with Leon delivering over-the-top third-person action while Grace emphasizes stealthy, methodical survival horror. Leon remains a durable, action-oriented protagonist whose combat leans into cinematic, campy spectacle and cheesy one-liners, albeit with slightly shaky aiming that rewards careful, Resident Evil 4–style shooting. Grace's segments restore claustrophobic tension and isolation characteristic of earlier entries. The contrasts feel deliberately separated to complement each other, providing both nostalgic callbacks and modernized genre shifts.
Read at Kotaku
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