Resident Evil Requiem For Switch 2 Was Not A "Massive Challenge," Capcom Says
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Resident Evil Requiem For Switch 2 Was Not A "Massive Challenge," Capcom Says
"Producer Masato Kumazawa told VGC, that, "We were surprised in a good way about how smooth the process was for us" to bring Requiem to Switch 2. "It just made sense that we felt that we don't need to wait on this one or do a separate project after the main game; we can just bring the main game to this hardware immediately," he said."
"Another Capcom developer, Koshi Nakanishi, said Requiem was being developed in a "highly scalable way," so even though the Switch 2 isn't as powerful as other systems, it can still run Requiem. "It wasn't that difficult for the console platforms and also high end PCs with path tracing and that kind of thing, so adding the Switch 2 into that mix was just a case of somewhere else to scale it to rather than a particularly massive challenge," Nakanishi said."
""It just made sense to us to release them all at the same time when Requiem comes out, so that in one go, you go from not having these games on Switch 2 to--if someone is a new player and they want to check out the three most recent games in the series--they can just jump in. You can go from the new game, or start at 7 and go through to 9,""
Capcom found the Switch 2 hardware capable and development straightforward, enabling a direct port of Resident Evil Requiem to the platform. Development employed a highly scalable approach that allowed the title to run on less powerful hardware while retaining advanced options on high-end PCs and consoles. Early testing used Resident Evil Village prototypes to confirm native performance on Switch 2, which built confidence for Requiem. Resident Evil Requiem will launch on Switch 2 in February 2026 alongside PC, PS5, and Xbox Series X|S editions. Resident Evil 7 and Resident Evil Village will also release on Switch 2 at the same time.
Read at GameSpot
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