Resident Evil 9 Aims To Be More Like RE2
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Resident Evil 9 Aims To Be More Like RE2
"As one of the longest-running survival horror series, has had somewhat of an identity struggle over its many years. Some entries have been more action-focused, while others prioritized the dread and horror many come to the genre for. The last entry, Resident Evil Village, arguably leaned toward the action side of the equation. But the upcoming ninth entry, Requiem, aims to double down on the series' horror elements."
"Speaking with IGN, Resident Evil: Requiem's director Koshi Nakanishi describes the series as existing on a sort of Resident Evil 2 and Resident Evil 4 continuum, with 2 demonstrating the series at the height of its terror as a horror franchise, and 4 representing its desire to indulge in giving you more action-based solutions to confronting cities full of the undead. "Firmly swinging the scale [for Requiem] toward the Resident Evil 2 style was our intention," Nakanishi said. "It's almost an upgrade of that Resident Evil 2 style.""
Resident Evil has shown an identity struggle between action-focused entries and horror-focused entries. Resident Evil Village leaned toward action. Requiem aims to double down on horror, shifting the series toward a Resident Evil 2–style of dread while retaining evolved mechanics. Development expresses uncertainty about what currently counts as scary after so many entries, creating internal worry when showing early demos. The team debated increasing visceral stakes by injuring or mutilating protagonist Grace, considering whether such physical harm would amplify fear. The precise implementation of bodily harm and other scare tactics remains undetermined.
Read at Kotaku
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