"But Reanimal is also a punctual game about the cost of war, and the children, always innocent, whose lives will forever be marred by the actions of adults - endlessly greedy, cruel, and disgusting. Developer Tarsier Studios has crafted its best gameplay yet, with cinematic cinematography, macabre puzzles, and a dynamic use of mechanical and engaging verbs. Its co-op design, however, is lacking, making little use of playing with someone beside you or in your headset."
"It was graphic and gruesome, but it was the only way to save the protagonist's friends, and so I trudged on. This game is not kind, but it is touching in an admittedly sick way, revelatory of the struggles of children whose streets have become trenches and how far they must go to reclaim the innocence they deserve."
Reanimal is an adventure game that combines tense progression, puzzle-solving, and violent set pieces across roughly five hours of play. The game frames animal brutality as a metaphor for humanity’s worst impulses and centers on children forced into wartime roles, highlighting the cost of adult cruelty and greed. Tarsier Studios pairs cinematic camera work with macabre puzzles and refined mechanical verbs to deliver its strongest gameplay yet. Co-op implementation limits meaningful interaction, often relegating the human partner to dissonant on-couch play; playing with an AI companion streamlines tone and emphasizes solitary immersion in the game's grim themes.
Read at Game Informer
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