
"When it was first announced by Tarsier Studios, the team behind Little Nightmares 1 and 2, I thought it was striking how much it resembled the team's prior series--one which had since been handed to Supermassive. I played both Supermassive's Little Nightmares 3 and Tarsier's Reanimal in the same week, and though my time with Reanimal was limited to a demo of about 20 minutes, I came away much more impressed by it than I was by Little Nightmares 3."
"For a few days, I've been wrestling with why Reanimal is so much more immersive and affecting. They both have excellent, full-bodied audio design that toys with creaks, echoes, and unsettling stillness expertly. Generally, their puzzle designs are similar too, with both offering optional co-op (or an AI ally) as players work together to survive a hostile land of monsters that come in various shapes and sizes."
Reanimal's demo presents a grimy, deeply unsettling world that emphasizes morbid, skin-crawling creatures and pervasive unease. The game shares strong, full-bodied audio design and similar puzzle structures with recent Little Nightmares entries, including optional co-op or an AI ally. Reanimal foregrounds grotesque details like slithering skin suits and inky black waters, restoring a darker tone reminiscent of earlier Tarsier work. Little Nightmares 3 and 2 trend toward a more sanitized aesthetic, reducing the first game's particularly morbid Residents. Reanimal's atmosphere and visuals create a more immersive, affecting experience even within a brief demo.
Read at GameSpot
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