PS5's High Price Is Impacting Monster Hunter Wilds Sales, Capcom Exec Says
Briefly

Monster Hunter Wilds reached over 10 million units in its first month but faced barriers from the high price of its primary platform, the PS5. The PS5 total cost in Japan, including peripherals and subscriptions, approaches 100,000 yen (~$670), which is hard for younger consumers to afford. The Switch 2's lower 49,980 yen (~$335) reception underscored consumer cost-sensitivity. Sales dropped to 477,000 copies between April 1 and June 30, and the game encountered performance issues, particularly on PC. Capcom continues work on a planned expansion and a public roadmap to address player complaints.
Nikkei Gaming interviewed the Capcom president in May this year, but only just published it, so his comments are mainly in the context of Wilds' first month sales--which topped 10 million units in an unprecedented success for Capcom. Despite the game's strong first month Tsujimoto said that the high price of Monster Hunter Wilds' "main platform," the PS5, was an "unexpectedly large" barrier to achieving this target.
The exec also pointed to the success of the Switch 2 and its moderate price to emphasize his point--though didn't say anything about the potential for a Switch 2 port for Wilds. Tsujimoto is speaking mainly in the context of the Japanese market, where the cost of buying a PS5, including peripherals and subscriptions, comes close to 100,000 yen (around $670 USD).
After its strong first month, sales for Monster Hunter Wilds fell off dramatically, with Capcom reporting only 477,000 copies sold between April 1 and June 30. While the cost of the PS5 may be a factor, the game has also suffered from performance issues, most heavily impacting PC players. Despite the steep decline, Monster Hunter Wilds is still far from a flop sales-wise--as of August 2, Monster Hunter Wilds was the best-selling game of 2025 in the US.
Read at GameSpot
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