Sonic Racing: CrossWorlds builds on prior series mechanics by using vehicles that transform to land, water, or air forms, each offering different control focuses. Land racing emphasizes precise drifting via a shoulder button and trick-based boosts on jumps. Water sections require handling waves and charging jumps for speed. Air sections occupy a surprising amount of race time, directing players through speed boost rings and allowing air drifting for tight turns. Item mechanics mirror established kart racers, enabling players to toss gadgets forward or use them defensively from behind, making the system accessible to fans.
Although Mario is the biggest name in kart racing, it's not the only game in town. Plenty of other franchises have expended into the family-friendly genre. Crash Bandicoot, Mickey Mouse, Sponge Bob and the "Family Guy" crew have all had some time behind the wheel, but the "Sonic Racing" series is the one that has seen the most success outside of the plumber.
On land, it's about drifting, which works differently from "Mario Kart." Players hold a shoulder button to drift, but they don't have to wiggle the stick to get a boost. It's more about finite control when hitting the turns. During jumps, players can perform tricks, which offers boost upon landing. With water, players have to handle waves, but they can also charge jump to gain more speed.
#sonic-racing-crossworlds #kart-racing #vehicle-transformation #drifting-mechanics #item-based-combat
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